﻿using Unity.Entities;

namespace Game.FlowField.Systems
{
    [UpdateInGroup(typeof(SimulationSystemGroup), OrderFirst = true)]
    public partial class CreateMapSystem { }

    [UpdateAfter(typeof(CreateMapSystem))]
    public partial class UpdateMapGridSystem { }

    [UpdateAfter(typeof(UpdateMapGridSystem))]
    public partial class UpdateUnitSystem { }

    [UpdateAfter(typeof(UpdateUnitSystem))]
    public partial class DataProcessingSystem { }
}